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In the second half of CP4, the game further expands on this idea with sandwich lava/ice, where the player must constantly flip switches to change direction of the vertically moving lava/ice that appears above and below the player. In the second checkpoint, the game introduces rising lava/ice, where the rising death imposes a timer on the player, creating an intense vertical "chase" sequence. Lava does not behave in the same way rather than "converting" into ice, it simply disappears and ice pops up, possibly in a different location. In addition, it flips magma blocks, fireballs, and conveyor walls to shattering ice blocks, ice balls, and ice walls respectively. The switch affects the music, ground friction, background, and color grading. Madeline then arrives at a "hub" room where the exit with glowing light is blocked by fireballs, requiring the player to venture out another way and flip the switch that changes the core from hot to cold, the other main gimmick, although this is skippable (see Speedrun strategies below). Gameplay is straightforward, as the game teaches the "fire" mechanics, such as magma blocks, fireballs, and conveyor walls.
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After a crystal heart gate that requires 4 crystal hearts, the main section of the core begins. Dream blocks and springs now do not grant their dash back. It only resets with screen transitions and dash refills, and a limited set of entity interactions, of which the most notable are bubbles. In the very beginning, right after the first set of cutscenes, there is a simple and cleverly designed room teaching the player about the Core's main gimmick: the dash doesn't reset upon touching the ground. A blue crystal heart, aptly named Heart of the Mountain, is located here. The final room has much less gravity, and loops vertically Madeline then wonders if "this is it". Badeline makes a cameo appearance under the form of a Badeline Orb midway through the final checkpoint. The rest of the chapter does not contain any plot whatsoever, at least until the end. Going past this point onward requires obtaining a certain number of Crystal Hearts in order to unlock the Crystal Heart Gate.
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Madeline then tells her to take care of herself before venturing off. Madeline then asks how Granny herself is doing she states that nothing's changed, except she is continuing to become older and older - the mountain, however, was keeping her in shape. Maddy did spend some time with him, but he has returned to California for the moment being Granny states that he seems like a good man. Talking to Granny again will make her ask about Theo apparently he spent the summer in Vancouver, referencing both Theo's Instagram account and how Maddy Thorson lives in Vancouver, Canada. Granny suggests the opposite, that they have grown together and are now essentially fused into one the mountain could no longer separate them from each other. Madeline then says that she doesn't know, and was expecting her to show up by now she even theorizes that because she has changed, her "goth" self is not longer a part of her. Granny then subsequently wishes her friend good luck.Ĭontinuing to converse with Granny will make her comment on Badeline, asking where she is.
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Madeline then comments on how she has already noticed that (her dashes are now much more limited). She proceeds to warn the mountain climber that the mountain's powers will affect her differently this time, because of how close she is getting to the heart of the mountain. These creatures can be found on the Isles, providing survivors who encounter them with a unique experience.After a simple room which makes Madeline realize that she can no longer refill her dash upon simply landing on the ground, Madeline arrives at a small storage room where Granny was waiting for her. Crystal Isles Dino Collection introduces new variants of creatures, from a Grand Embertross to a Crystal Drake.
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